PlatformProvider, IEnumerable 1 additionalBlacklist) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:82) (System.String stagingAreaData, IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String assembliesToStrip, System.String searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:200) (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:114) () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:143) 2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action1 Parser, System.Action 1 setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) (IEnumerable1 args, System.String& Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130) Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34) IEnumerable 1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:82) UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String, String, String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:200) UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:114) UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:143) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry, UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String , Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:89) UnityEditorInternal.Runner:RunManagedProgram(String,ĬompilerOutputParserBase, Action 1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable1, Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner:RunProgram(Program, a “/Users/Pandora/DEVELOP/Bushido Renew - iOS 2017.2b5Ĭopy/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll”Ĭopy/Temp/StagingArea/Data/Managed/Assembly-UnityScript-firstpass.dll”Ĭopy/Temp/StagingArea/Data/Managed/Assembly-UnityScript.dll”Ĭopy/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll”Ĭopy/Temp/StagingArea/Data/Managed/”Ĭopy/Temp/StagingArea/Data/Managed/”Ĭopy/Temp/StagingArea/Data/Managed/ProBuilderCore-Unity5.dll” iOS 2017.2b5 copy/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll”.iOS 2017.2b5 copy/Temp/StagingArea/Data/Managed” -a.x “/Users/Pandora/DEVELOP/Bushido Renew - iOS 2017.2b5Ĭopy/Temp/StagingArea/Data/Managed/…/platform_native_link.xml”Ĭopy/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml”Ĭopy/Temp/StagingArea/Data/preserved_derived_types.xml” l=none -c=link -link-symbols -x=“/Applications/Unity/PlaybackEngines/iOSSupport/Whitelists/Core.xml” –api=NET_2_0_Subset -out=“/Users/Pandora/DEVELOP/Bushido Renew - iOS 2017.2b5Ĭopy/Temp/StagingArea/Data/Managed/tempStrip” Applications/Unity/Unity.app/Contents/il2cpp/build/UnityLinker.exe After update to Unity 2017.1.0f3, whenever I try to build an iOS project I get this errors:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |